Catcher Game

(Gamified Rewards & Contests)

The Catcher Game is an interactive gamified experience where users catch falling objects (like products or coins) into a basket or container to score points.

Best For: Distributing coupons, product launches, and high-engagement contests.


Step-by-Step Guide

1. Start a New Project

  1. From your Dashboard, click New Project.

  2. Name your project & click Continue.

  3. Select Catcher from the template options.

Catcher 1

2. The Game Editor Interface

When the editor opens, you will see a pre-configured game scene.

  • The Canvas: A simulation of the game with falling items and a basket at the bottom.

  • Right Panel (Game Settings): Your main control center. It lists all active game components (Falling Elements and the Basket).

Catcher 2

3. Customizing Falling Items ("Elements")

The game comes with default placeholder items. You can replace these with your own product images or branded icons.

  1. Locate Game Settings: Look at the Right Panel under the header "Game Settings".

  2. Find the Elements List: You will see items labeled Element 1, Element 2, etc. These represent the objects that fall from the top.

  3. Change an Asset:

    • Click the Change Asset link next to any element (e.g., Element 1).

    • The Asset Library dialog will pop up.

  4. Select Your Image: Choose an image from your library (e.g., a bottle, coin, or logo) or click the + (Plus) icon to upload a new one.

Tip: You can have multiple different elements falling at once (e.g., a red lipstick AND a foundation bottle) by assigning different images to Element 1 and Element 2.

Catcher 3

4. Customizing the "Basket" (The Player)

The "Basket" is the object the user moves left and right to catch items.

  1. Scroll to Basket Section: In the Right Panel, scroll down to the section labeled Basket.

  2. Change the Container:

    • Click Change Asset next to the Basket element.

    • Select your desired container image (e.g., a shopping bag, cart, or open box).

Note: Ensure your basket image has a transparent background (PNG) so it looks realistic moving over the scene.

Catcher 4

5. Adding More Items

If you want more variety in falling objects:

  1. In the Game Settings panel, click the + Add Element button.

  2. A new "Element" slot will appear.

  3. Assign an image to it using the steps above.

6. Setting the Game Timer

Since this is a time-attack game, you must define how long the player has to score points.

  1. Go to the Left Toolbar and click the Settings (Gear Icon) button.

  2. Adjust Duration: Look for the Timer setting.

  3. Select the time in seconds from the dropdown (e.g., 30 seconds or 60 seconds).

    • This timer will countdown on the user's screen during gameplay.

Catcher 5

7. Adjusting the Environment

You can change the background to match your brand campaign (e.g., a store interior or a branded pattern).

  1. Select Background: Click on the background image in the main canvas.

  2. Replace: Use the properties panel or the Change Asset workflow to swap the background image for your own branded environment.

8. Preview & Publish

  1. Click Preview and scan the QR code.

  2. Test the Gameplay:

    • Do the items fall at a good speed?

    • Is the basket easy to move?

    • Do the images look clear?

  3. Once satisfied, click Publish.

Your Catcher Game is now ready.

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